Edward Euclide

Experience Designer





I have been designing and creating embodied experiences for 10 years as a performance artist, educator and UX designer.

Know your audience, know your students, know your users.
I am currently seeking user experience design work.




User Experience Design

Experienced in facilitating collaborative creative process, I bring imaginative game plans that blend process and product.

Our process literally creates our product.  How we make, determines what we make.



Gesture, Puppetry & Performance

With my years of experience as a puppet designer/artist, I bring a depth of understanding for creating gestural interaction models that not only allow but support users in transposing their own gestural motion into interfaced articulations.

Theatre is always experimenting with how people relate in space, to one another, to objects, to experiences.  My background directing, performing, collaborating in teams to create these experiments gives me an ability to center multiple user perspectives and relationships throughout the process.

"Theatre is an opportunity for empathy building not only in when we share stories with our audiences that might offer a different narrative than they are accustomed to but also in the method of production."
- Chris Garza The Importance of Creating Space Feb, 7, 2018


Performance Research, Embodied Interaction

The show must go on!

The following performance research explores what happens when our relationship to art/virtuality intersects with our reality.  When designing for multi-dimensional live experiences you always hold true, that something will probably go wrong.  What happens when someone forgets their line?  When a cue is off?  When a task instruction is leading the audience down the wrong hallway?  I bring a calm focus that allows me to lead and strategize when things go wrong.


An exploratory workshop researching the use of theatre methods for designing in VR.

Multi-sensory, embodied experiences utilizing audio & controlled spaces to perform tasks.

Plan for a neighborhood-wide, public narrative created through remote touchpoints like postcards, packages and sculpture.



About Me


I'm an excited early-adopter of Virtual Reality.

I got the Vive shortly after launch in 2016.  I've loved exploring all the different locomotions and interaction models being created. We are at the cusp of a massively new human relationship to tech, the internet, reality/virtuality, digital space and each other.  I'm grateful to be here for it!

If you ever wanna check this thing out, reach out, I love to share.  I love watching people in VR.  It's become something of a hobby of mine, inviting people over to try this thing out.



Enough "about me", here are my two cats.